DEVLOG#01: Molecats


Мы начинаем серию постов-статей о разработке Molecats! Надеемся, что они будут относительно регулярными и интересными для вас. Первый же пост всенепременно следует посвятить нашим главным героям!

Как известно, молекаты – котики и кроты в едином облике. И они любят грибы: любят собирать их, не любят готовить, но любят есть!

Какова же история их возникновения? Откуда взялся и как трансформировался их внешний вид? Continue reading ‘DEVLOG#01: Molecats’

New location Underground Vault!


Hello there!

We have been trying some new mechanics to freshen up gameplay and we need your opinion! Please, try this new level and write a few words about your experience in comments!

New features in this level:

  • Flip Tiles – This new ones have two different sides!

  • Slide Tiles – Those can be moved to the empty spaces!

  • Fast Forward function ([space] by default) – This is to make more clear the fact, that the “RUN” power is not for speeding up the gameplay, but to control what items & switches Molecats interact with. WIth Fast Forward you can actually speed up the game if you hate waiting.

  • Somewhat new control scheme for mouse & keyboard. See the help chart below.

  • New location – Underground Vault!

Thank you!

Demo Playtest


Molecats sincerely thank you for your interest in our game!

We have launched a Greenlight campaign and the main reason behind this is that we are strongly in need of feedback from players.

We want you to try playing the game at it’s current state and describe your experience. You can download the demo from the below links and if you will have any thoughts after playing, please fill this form, or leave a comment here or on the greenlight discussions page.

It will really help us to make the game better and to reach the release as soon as possible!

Download Links
Windows x32 (zip 125MB)
- Google Drive
- Dropbox

Windows x64 (zip 126MB)
- Google Drive
- Dropbox

There are some notes for this particular playtest we need to clarify:

1.Despite this build is absolutely playable with mouse+keyboard controls, please consider them as “still early in development”. We also recommend to try the game with gamepad controller with this particular demo (Xbox360 controller & compatible), as we think it is more comfortable at the moment. We hope to receive some feedback about controls from you to make the best gameplay experience both with gamepad and on mouse+keyboard.

2.This Beta is a “vertical slice” of the game, which consists of several specially chosen levels designed to represent the diversity of game mechanics, puzzles and difficulty scale. Although this levels are sorted by difficulty, they can’t form a suitable learning-curve to teach you all mechanics and Molecat’s tricks, trivially because of their low number. We have added 8 specially made tutorial levels for this demo, which we hope will help you to understand game mechanics before you dive into further levels.
Still, be prepared for some unclear moments and for some levels to be difficult and confusing. For sure, this will change in the release, where we will smoothly teach you to control Molecats and the world around them before you will be really challenged.

3.If you have already participated in our “beta-tests”, then thank you greatly! This is almost the same version of the game, so there is no new content you may be expecting. We will note you when there will be a content update!

Thank you for your understanding!

Molecats hope you will not be dissapointed by this surely unfinished and unpolished version, and will help us filling the forementioned form.
Also, you can send us a more detailed review to molecats[at]gmail[dot]com if you want (we accept pancakes and cookies as well!)!

Thank you for all feedback in advance!

All links
Windows x32 (zip 125MB)
- Google Drive
- Dropbox

Windows x64 (zip 126MB)
- Google Drive
- Dropbox

Review Form


Working on game Demo

Here small preview of our work for Molecats demo.


Prepare for new updates …

Prepare for new updates ...

A small tribute to Dark Souls with Molecat character from our in-development game

Continue reading ‘Prepare for new updates …’

Happy Valentine’s Day!


Molecats change the title but not their’s twist!

Hi everybody!

We are proud to tell you, that Molecats are still into adventures and tile-twisting mushroom-eating bonanza!


Although we had failed (pity!) our kickstarter campaign almost a year ago and were forced to slow down the development a little, we have been working on something all this time! There is a short sneak peek teaser on the main page in case you missed it. And this is only a beginning! Watch out for regular updates in our blog (here!) and on the project’s page.

Oh, yes, and the game is titled “Molecats” now instead of “Molecat Twist”. Sure, that’s for good!

Thank you for your patience!

Eurogamer Expo 2011!

Hi guys. Sam here; I have just returned from Eurogamer Expo 2011 at Earls Court in London! I went with assistant sound Michael Benzie and we had a fantastic time showing off the game to the many attendees on show.

Michael Benzie (left) and Samuel Justice (right) - The sound team of Molecat Twist

The Expo is running Thursday through to Sunday (22nd – 25th) and unfortunately we could only attend today, but it was worth it! Being able to watch people play Molecat Twist firsthand was a fantastic experience and the feedback we received was fantastic. I only wish we could’ve attended all the days!

Molecat Twist feature in the Expo Showguide

We arrived 2 hours prior to the event opening with a box full of Molecat Twist business cards, we managed to sneakily place them all over the Expo on various booths which hopefully created some sense of viral marketing and drew people in.

A player enjoying the game!

Now that the Expo build is complete and the demo has been well received it is time for us to get our heads down and start building the final product! It’s going to be a fantastic journey and one we hope to share via this blog. We will post development updates, making of articles and many other great things in the near future, so please stay tuned! If you have google reader or some form of RSS reader then please subscribe to this blog!

Indie Games Arcade - Where Molecat Twist was presented - Nice and busy!

A Welcoming Word

Hello there!

With this post we are starting our Molecat Twist Development Blog. It will feature extra media releases, development diaries, notes on various works of others that inspire us and other materials that you may find interesting if you enjoy our little project.

And just to make a small announcement, there will be a posts about the early stages of Molecat Twists development with some great artwork  - in just a few days.

…As well as the coverage of Molecat Twist’s participation in the Indie Games Arcade showcase by our friend and team-member Samuel, who represents us at Eurogamer Expo in London today! With pictures!

Hello world!

Indirect control tile-twisting puzzled adventure …with traps!

Molecat Twist is a challenging puzzle game that takes place in the weird and beautiful world of the Molecats. Guide the Molecats through unique levels by taking control of the environment and changing the course they follow. Along the way the Molecats will face various traps, collect ‘shrooms, solve challenges and meet some very interesting characters. Do you have what it takes to guide the Molecats through an adventure like non other?

Molecats are hybrid of cat and mole. They live in a community called the Molecat Village. They are simpletons who like mushrooms and marching. Molecats usually go to the nearby caves to gather the delicious ‘shrooms, but mostly they get lost along the way.
A family of Molecats head to the nearest cave to get their favorite snack – Mushrooms. However, their plans are disturbed by an earthquake, which has blocked the exit. The only option is to go deeper into the cave. As they venture further into the caves they find a whole new world which is home to strange creatures including spooky monsters as well as harmless inhabitants (some will help you and others will need your help).