Control based on manipulating with level tiles. Rotate tiles to make different paths; apply special powers to tiles to make Molecats run, stop, or walk in opposite direction.
Simple but challenging
Pretty simple game mechanics at it’s base, but with a little twists for a challenging pathfinding puzzles.
Traps and monsters, that do not kill, but rather make walkthrough much more complicated.
“Nonfailure” gameplay style. You can’t actually fail a level, but you will become more puzzled, if you are making mistakes.
Lots of secrets!
Secondary goals in each level, trophies, mysterious unlocks, special relic collections to gather, hidden locations and secret levels with unique game mechanics.